Monuments Flipper – Review

In the peaceful game Monument Flipper, you can recreate famous buildings in France without having to worry about money or time limits.

The tone of the entire game is unhurried. A waypoint will point you in the direction of an objective if you choose it. You may position a rock precisely where you want it if you choose one. When you realise that finding tiny fragments of relic would have been impossible without this function, you start to love the continual hand-holding.

In an old village house at the beginning, you gain your first profession-related points. Despite improvements in each area, the number itself has no significance. Projects still need to be completed in a straight line. For each site, the responsibilities are essentially the same: remove trash and waste from the area, repair roof holes, locate and restore things to its former splendour, etc.

Although monuments are fairly attractive, the surrounding environment lacks detail. Flat maps in the distance, flat terrain below the water’s surface, and motionless clouds are particularly terrible.

There are only a few spots for restored antiques throughout the interiors of buildings, which are generally empty and monotonous. Your responsibilities do not include decorating the space. Small surprises like finding a secret chamber when you knock down a wall or an underground cellar when you clear some dirt are what I adore.

Everything you need is on the site, so you don’t have to worry about finding wood, tiles, or any other materials. On occasion, you’ll need to order anything by clicking the spinning file or send certain items away for additional processing by clicking the box. Typically, the delivery process takes five minutes.

Picking up and using items is easy. Not every single roof shingle needs to be quickly retrieved from the box. It’s amusing how easily you can build massive blocks and wooden beams on top of one another. Simply take hold of the whole bundle, depress and hold the mouse button, and then move the mouse while aiming at the highlighted regions.

The same is true of your equipment. When you click on the working area, either the precise tool icon appears right away, or the tool box must first be opened with the middle mouse button before you can select the one and only appropriate tool.

I encountered a few issues, but they were usually resolved by going back to the main menu and continuing the game. I saw objects fall through the ground and went to places where the tool wasn’t recognised. The need to reassemble scaffolding when visiting the site is the one that bothered me the most. However, if you browse the entire website in one sitting, this is not a problem. Invisible walls and other optical blunders can also happen.

Achievements are given for completing a site and restoring artefacts, which is a significant plus. Nothing can be missed. The early access label on the game seems unnecessary because it feels finished. I would be pleased to return to the game if this results in the addition of new sites in later releases.