Ubisoft Announce Scalar: A Game Changing Cloud Technology
A New Foundational Technology Leveraging the Possibilities of Cloud Computing to Enable Unprecedented Freedom and Scale for the Games of Tomorrow
UBISOFT SCALAR IS CHANGING THE GAME
- Games using Ubisoft Scalar can use a virtually unlimited amount of computing power, and thus run anything from virtual worlds of unprecedented scale and depth to vastly detailed simulations that wouldn’t be possible otherwise.
- By placing microservices independently in the cloud, Ubisoft Scalar enables developers to update and improve one service without impacting others, or even add new features or components to a game without interrupting play sessions.
- Ubisoft Scalar’s purpose is to remove technical constraints for game developers, enabling them to focus on creativity and design for never-before-seen player experiences.
Ubisoft Scalar takes the components and systems of traditional game engines and transforms them into microservices in the cloud – moving from the closed, single-processor systems of today to a distributed model across a potentially unlimited number of machines.
UBISOFT STOCKHOLM
The studio leading the development of Ubisoft Scalar, Ubisoft Stockholm, was founded in 2017 with the ambition to revolutionize the way games are made and to create experiences that aren’t possible on the technology of today. Ubisoft Stockholm is actively working on a new IP leveraging the power of this groundbreaking technology. We’re excited to tell you more about this project at a later date.
UBISOFT PRODUCTION TECHNOLOGIES
Ubisoft Scalar is an initiative from the newly created Production Technology department. This transversal group unites more than 500 tech experts across Ubisoft around a mission to develop the best tools and technologies that bolster our game creators to bring their visions to life.
Developing Ubisoft’s proprietary game engines and state-of-the-art middleware solutions, they also spearhead the group’s R&D efforts, leveraging the latest breakthroughs in areas like Machine Learning and Cloud technologies. Together with our studios, they pioneer innovations that change the way games are played and made.
More About the Ubisoft Scalar Speakers
Patrick Bach
Managing Director – Ubisoft Stockholm
Patrick Bach is an industry veteran with numerous AAA titles under his belt and has been working with games since the late 90’s. With 15 years at EA’s DICE studio in Stockholm, Patrick most recently held the position of General Manager there before joining Ubisoft Stockholm as Managing Director in 2017. In his career, Patrick contributed as a writer, designer, and producer on the Battlefield franchise. As VP and General Manager, he oversaw the production and launch of Star Wars: Battlefront, Mirror’s Edge: Catalyst, and Battlefield 1. Now at Ubisoft Stockholm, Patrick is leading the studio on both a new IP and an ambitious technology project, Ubisoft Scalar.
Per-Olof Romell
Ubisoft Scalar Product Director
Per-Olof Romell joined Ubisoft Stockholm in 2018 after spending over 15 years at EA DICE where he oversaw the release of 5 major titles as the studio’s CTO. Being part of the initial core team for Ubisoft Stockholm’s new IP currently in development, he realized the enormous potential and impact of the cloud and formed Ubisoft Scalar; a separate, strategic technology initiative. He believes we are now experiencing a fundamental shift in how games are made and aims to spearhead the transition into a new era for both developers and players.
Christian Holmqvist
Ubisoft Scalar Technical Director
Christian brings over 20 years of experience in the game industry to his role as Technical Director at Ubisoft Stockholm where he has been working since 2019. Previously, Christian developed his experience in AAA open-world games, MMO titles and cutting-edge technologies during his time at EA and Mindark. In his current role, he is using his experience in leading technical organizations to enhance existing Ubisoft technologies, including game engines, with the power of cloud computing and microservice architecture. He actively works on both leading the Scalar technical teams as well as designing and implementing core functionalities.