Eden’s Last Sunrise – Review
Although this game has many gameplay elements in common with the original Final Fantasy Tactics, it also has some distinctive features of its own, most notably an Action Point system that allows characters to take multiple actions per turn and a Limit Break-like system that allows units to use special attacks only after using resources. Characters might be one-of-a-kind, prominent in the plot, or customary. With the game’s intricate character builder, which is reminiscent of Fell Seal: Ariber’s Mark, players can create their own unique characters.
The initial classes are fairly engaging, with combat features like taunting adversaries and using cover available. You can also use other strategies used in the genre nowadays, including creating obstacles or changing the terrain. Since there are more passive ability slots available than in Final Fantasy Tactics, characters may generally personalise their builds more. However, I have seen some minor class ability overlap, at least in the early game. A intriguing early-game construct I’ve seen is a kind of “ranged tank,” who can draw foes to attack them and, if kept out of melee range, will inevitably be targeted by an elemental spell, which thanks to a passive will give him ammunition for his relatively powerful weapon.
The gameplay cycle consists of fighting, a world map where you can send forces on automatic quests, and a story in which you (as the commander) can make decisions that will affect how your allies perceive you. You cannot, however, always wait for your strongest units to return from their liberation mission in order to begin the next battle because these quests require a specific number of days to complete and you have a limited number of days remaining in the game. Therefore, creating several units is essential.
The OST is also really catchy, and the graphics are excellent. I can’t stop humming along to the combat music. I’m quite interested in learning what happens next because the plot also significantly contributes to the experience.