LEAP – Review
Playing this game is a real pleasure for me. Seeing this game on Nvidia Geforce Now, GFN Thursday, I decided to give it a whirl and see what all the fuss was about. I was completely smitten with this game in no time. While it does have flaws and is lacking in content, this is to be expected. It’s an early access title being developed by a 12-person team. And despite the fact that the game’s development team is small, they are still very involved in and responsive to the community.
A lot of fun can be had in the game’s gameplay. PVE and PVP are the two main modes of play. For the time being, I’ll be focusing on the PVE mode because that’s what I’m most familiar with. As you progress through PVE’s objectives, the difficulty of your opponents’ attacks increases. If you’re all playing the same class, it can be extremely difficult to work together. Five distinct maps, each with its own progression and challenges, make up the game. In addition, each map appears to be getting a new set of challenges each week. It’s one of the best and most enjoyable systems of movement I’ve seen recently. You’ll be moving primarily with your grapple hook, which you can clean up with dashes and double jumps. You can get around the map in a vehicle, but it has a cooldown period after you get off.
You can choose from a variety of classes in Pathfinder, including the all-around balanced Pathfinder, Titan, Wraith, and Techops, each of which has its own unique abilities. Even though I’ve only played Wraith for a short time, I’ve tried all of the other classes as well. Each of them can play a significant and unique role in the team’s success. It’s refreshing to see that none of their applications overlap. A class-based XP system is both good and bad because it forces you to play each class in order to gain more XP. While it will take longer to complete the game’s objectives, the extra time will allow players to gain valuable experience in the various classes.
Challenges are the only way to obtain the game’s primary currency, which you can’t buy. This is the first time in the history of video games that cosmetics aren’t a necessity. But if Blue Isle Studio decides to change this, I’m fine with it. The studio’s growth would be aided by the additional revenue. It’s also possible that F2P could become a reality in the near future.
This is a fantastic game that I highly recommend. It has incredible potential and will continue to develop. A new weekly event has been added for players to participate in, as of this writing. So, if you’re on the fence about whether or not to purchase this game, rest assured that it is. Personal rating: 8.9/10, with only minor bugs and a repetitive gameplay loop detracting from an otherwise excellent experience.
Blue Isle Studio, thank you so much for such an amazing game, and please keep up the fantastic work!