Teardown – Review
Teardown tells the story of a person’s struggle to overcome the difficulties of capitalism and family life in the modern world. Your company is in trouble, but you still need to support your mother, and the only way to do so is to accept increasingly shoddy jobs. You’ll be forced to do anything from stealing cutting-edge robotics to disposing of evidence in the ocean if you don’t stop what you’re doing.
Teardown is a first-person heist game in which you play as each member of the Ocean’s Eleven, but instead of relying on looks like George Clooney, you have to rely on an ever-increasing arsenal of tools to pull the job off. Sledgehammers are your first weapon, but soon you’ll be using guns, explosives, and even rocket launchers. However, these heists are becoming increasingly difficult.
There will be more and more objectives to complete as you progress through the campaign, and some will be more difficult to manage than others. Your first task is to sneak up on a house and demolish it while it is unoccupied. Because there are no alarms, this is a straightforward introduction. You’ll soon be stealing multiple items from across the map, but even a single one will set off an alarm in the later stages of the game.
As a result, you’ll have to spend a lot of time on each level adjusting your path and unlocking the slides of buildings. A two-minute run can be shortened to a thirty-second one by laying planks and creating shortcuts, which is often the most satisfying part of the campaign. In a good way, because some of the tasks are so unfair.
While the final mission won’t be discussed in this article, it does need to be brought up for discussion. After destroying a lot of things in the final mission, which is reminiscent of N64’s Blast Corps, you’re left with a sense of satisfaction that you’ve saved the world.
In addition to the campaign, you’ll be able to play in the sandbox and take on challenges. It’s all up to you whether you want to unleash your rage on the world or focus it on a specific goal, like destroying as many voxels as you can in the shortest amount of time possible. When you run into a burning building with a flaming lorry, it’s kind of cool to watch it fall to pieces. It’s all part of the fun.
Teardown, on the other hand, is only half the story, and it will be far less than that in the future thanks to the developer’s incredible mod support. As soon as the game was released in Early Access in 2020, Tuxedo Labs began incorporating modding into it, and now it’s an essential part of the experience. So much so, in fact, that there are built-in mods for a few new weapons and the ability to create your own levels built into the game itself.
Although it’s strange to mention modding in a game’s review, modding is now an essential component. In the Steam Workshop, you can find almost anything you can imagine. You’re free to explore new areas, new weapons, and new skins. A popular mod called Tearware serves as a cheat engine if you don’t want to deal with difficult later levels or get sick of accidentally blowing yourself up.
An add-on called “Raining Anything” enables you to make anything you want fall from the sky onto the ground. In other words, you can let vans rain down from the sky at will, whether it’s to demolish a tall tower or because you find it humorous. A lot of gamers, however, will find the game’s weapon mods to be its best feature. For example, there is a mechanic that allows you to summon flaming tornados and control them as they rip through each level. To demolish everything in your path, simply call down a bolt of lightning.
After just being released, Teardown’s mod support is so extensive that you can already find new ways to play through browsing through the workshop. In addition to the overpowered tools, you can also find new and more difficult maps, or even new modes. Teardown’s world is truly your sandbox, and while the story mode may focus on devastation, the game’s lasting legacy will be shaped by the players’ unbridled imaginations.
Teardown is a voxel-based sandbox that allows players to live out their most destructive fantasies. If you’ve got the right equipment, you can blow up, knock down, or even fly anything you see. Each mission builds on the one before it, causing you to reevaluate your previous assumptions about the game. As soon as the campaign is over, you’ll be prompted to either start making your own things or to look into what others have made before you. Just when you think you’ve had enough of the game, you’re taken to an entirely new level of exploration.