Giants Uprising – Spotlight

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I love the idea of a video game where you play as a giant who destroys towns and annihilates army after army. Giants Uprising is the first game to attempt something like this, and it’s doing so with a lot of vigour. There’s a tonne of destruction and ruined settlements now that the game has entered Early Access. There is a lot of content and polish that will be added to the game over the course of the six to twelve months it will be in development. However, the question remains: Is Giants Uprising worth it in Early Access, or should you let this giant rest?

It all begins with a giant being held in captivity. Were the giants betrayed or enslaved by humans? The main character is forced to fight in gladiator battles against other giants as a slave. However, their tiniest human prisoner has a brilliant escape plan: to simply leave and no longer be a prisoner. In the game’s first mission, you’re tasked with breaking out of a prison. To be honest, I have no idea how these giants were ever contained in the first place. Humans have a hard time dealing with them, so I’m not sure why the protagonist stayed behind.

The game begins with a gladiatorial fight, which sets the tone for the rest of the experience poorly. In my brief time with the game, there was little combat with other giants, which is a good thing, because it was terrible. It is possible for your giant to punch, block, slam the ground with his hands, stomp on the ground, pick up and throw weapons, and dodge. A lot of the time, fighting other giants involves waiting for your opponent to strike and then punching them in the head until they go to attack again.

Giants Uprising has a number of issues that are immediately apparent. For starters, the performance in this game is abysmal. Even after lowering the settings and the resolution, I was still only getting 20 frames per second here, whereas I can easily run Ubisoft’s games at 60 frames per second. Additionally, the gameplay is sluggish and jerky. It was a bad idea to equip the giant with a stamina metre. Even moving from point A to point B feels like a chore because of the amount of effort it takes to do so. The game’s design is also dated, with the look and feel of something from the early 2000s.

Though the acting is terrible, Giants Uprising doesn’t appear to be doing well. As if you were an enormous creature. You appear to be a normal size, while the rest of the world appears to be tiny. The game is broken up into levels and you follow markers until you get to the end. A certain number of enemies or items must be destroyed, as indicated by markers. If you’re a big fan of smashing people to pieces and throwing weapons at catapults, this game can be a lot of fun. But because of the sluggish framerate, sluggish controls, and dated graphics, it’s difficult to remain enthused.

Your giant is being slain far too quickly and with far too much damage. Smashing things provides you with health, making the gameplay feel like an all-out race to get through as many things as possible in order to survive. Controls were so unresponsive that whether or not the giant performed as expected was in doubt. ” Like Drakengard, but without the good storey, Giants Uprising reminds me. Giants Uprising’s potential for enjoyment may be realised in the future if the game’s performance and controls are refined, but for the time being, Giants Uprising is unplayable as it stands.