Rainbow Six Siege coming to PS5, Xbox Series in 2020

Rainbow-Six-Siege_09-10-20

Ubisoft will release Rainbow Six Siege for PlayStation 5 and Xbox Series platforms in 2020, the publisher announced. It will run in 4K resolution at 120 frames per second with render scaling.

The PlayStation 5 and Xbox Series versions will launch at the same price as the current-generation versions, and all current-generation owners will receive the next-generation version on the same console family at no additional cost, as well as keep their progression and in-game content. Users on next-generation devices will be able to play across generations with users on current-generation devices of the same family.

Ubisoft also announced that “Operation Shadow Legacy,” the third season of Rainbow Six Siege Year 5, is now available for PlayStation 4, Xbox One, and PC via Steam, the Epic Games StoreUbisoft Store, and Uplay.

Here is an overview of the season, via Ubisoft:

This new season brings innovation with the addition of Sam Fisher from the Tom Clancy’s Splinter Cell saga as a new operator, a rework of the Chalet map, an improvement of the ping system and many other key updates.

Owners of the Year 5 Pass can play with Zero aka Sam Fisher immediately, while other players can unlock him with Renown or R6 Credits starting September 17. New seasonal content, including the Chalet map rework, are available for free to all players. Year 5 Season 3 also welcomes the Battle Pass, available now through October 19.

Sam Fisher is equipped with a new gadget called the Argus Launcher, a two-way drill camera. The cameras are launched to pierce soft or reinforced walls, windows and hatches, and can stick to any surface. The attacker can rotate the camera to see the other side of the wall and each camera is equipped with one laser charge, used to deal damage to defenders or destroy gadgets. Sam Fisher also comes with his unique weapons, the SC3000K and Karambit.

In addition to this new operator, players can explore a reimagined Chalet map, which is newly reworked. The first and the second floors are improved and the roof is now traversable, among other features. Objectives have been the focus of this rework, with a hallway added to improve rotation in the Basement, and the Trophy site has been switched for a new one in Dining.

Additional game updates include:

  • Ping 2.0
  • Map Ban
  • New Secondary Gadget: The Hard Breach Charge
  • New Optics and Sights Colors
  • New Reinforcement Pool